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Huayue Zhang

Gameplay Programmer

  • GitHub
  • Linkedin

Myself

I'm Hilda, a gameplay programmer working primarily in C++. I'm passionate about implementing complex and interesting game systems. 

Fascinating mechanics always drive my curiosity to explore!

Skills

  • C++, C#, GLSL, HLSL, Python

  • UE5(Blueprint & C++), Unity, DX11, Vulkan

  • Visual Studio, Rider, Render Doc, Pix, Tracy, Git, Perforce, Maya, Matlab

Individual Projects

Engine / Game
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C++ game engine featuring DX 11 rendering pipeline with 11 modular systems including renderer, audio, networking, and UI, supporting multiple game genres

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A Minecraft-like 3D voxel world built with chunk-based architecture and multithreaded world generation. It features procedural terrain with biome systems, advanced rendering techniques including SSR water and procedural sky.

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A physics-driven Cellular Automata engine that integrates traditional CA rules with physical for realistic pixel-level material interactions. PCG for infinite world generation with chunk-based management for large-scale (millions pixel) real-time simulation. 

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GPU-based particle system supporting 1M real-time particles, force field interactions, collision detection, bloom post-processing, built with DX11 instancing and Compute Shader architecture.

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2D farming simulation built on custom  engine, featuring high-performance tile map system and layered UI input system with responsibility chain pattern.

Team Projects

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Explore a mythical world of a lost paradise as you help Ling and the spirits cleanse the home of the Hollow Woods in our third-person puzzle platforming game. With your spirits by your side, find the four soul shards and restore balance to the corrupted hollow.

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Burn rubber across futuristic cityscapes on twisting gravity defying tracks with customizable karts in this competitive arcade racer!

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A 2D mobile platformer where players use light-based mechanics to explore a haunted castle.

  • GitHub
  • Linkedin
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